Yesterday, 6 September 2017, the European Parliament alongside the Sports Intergroup organised a conference in Brussels under the title “The status of eSports in Europe: Need for a policicy response?“. The event was organized around three main pillars: ethical issues, the team/player perspective and legal issues/regulatory barriers. As can be seen in the images and in this chronicle of the event at the eSports Bureau website, the event had a great expectation and both European parliamentarians and some of the main players in the industry were present.

I had the honour of being invited to present, from a legal perspective, the current status of industry regulation and the main challenges the industry is facing in the short and medium term, and also my opinion on whether regulation of the whole industry or partially is necessary.